: Documents of Introducing K-STEAM School Service
1. Introduction of the service
2. Introduction of subjects: K-DANCE, BREAKING, and E-SPORTS
3. Technology used in the service
4. The results of the empirical study
An outstanding business model for proving the effectiveness of learning through the empirical study on the contents and the non face-to-face education process in the field of art and physical education, which is one of Korea’s top areas in the educational field.
Date: April, 2021 ~ December, 2023
Ministry of Trade, Industry and Energy(MOTIE): development of the technology in the field of the knowledge and service industry
Project Name: Development of Digital Twin school service for supporting non-face-to-face learning of art & physical education, and practice area